Official City of Solidvanz

Posted in My Minicity on April 15, 2008 by solidvanz

Come and visit my virtual city:

http://solidvanz.myminicity.com/

Metal Gear Mondays Launches

Posted in MGS4 on April 15, 2008 by solidvanz

Sony has just added a new series of articles to their Playstation 3 blog. The first article details some of the (known) features to be revealed in the beta. Sony is also giving out free beta codes, so if you haven’t gotten one yet, you can do so via the blog.

Oh, and Konami launched the ID Portal recently. If you haven’t registered, don’t forget to do so as you’ll need a KID and GID to play the beta. Details attached to the blog.

Link: Playstation 3 Blog

MGS4 In PS Blog

Posted in MGS4 on April 11, 2008 by solidvanz

MGS4 SECRET HANDS ON!

Posted in MGS4 on April 11, 2008 by solidvanz

MGS4 SECRET HANDS ON! (Location: Nasu, Japan)

GamePro.com

The 4 best things about MGS4
GamePro.com wrote:
The graphics: You thought Gears of War looked amazing? Think again. Metal Gear Solid 4 will blow you away with its ultra-detailed characters and intricate environments, painting some of the most gorgeous graphics seen this side of Crysis. In motion, the graphics look so realistic that your eyes begin to register the visuals as a movie rather than a game. From what we saw, MGS4 puts its 50GB Blu-ray disc to outstanding use.

The guns: The final game will feature over 70 weapons, from lethal assault rifles to silent tranquilizer guns, and you can outfit many of them with scopes, recoil grips, laser sights, flashlights, and more. Collecting enemy weapons will unlock new guns and “Drebin Points” for further customization. There are 70+ guns in all.

The sound: MGS4 has some of the crispest, clearest sound effects we’ve ever heard — the booming gunshots will make your hair stand on end! The Hollywood-style soundtrack is also predictably fantastic, and Snake’s raspy voice sounds more desiccated than ever. GamePro editor Sid Shuman went so far as to say that MGS4 has “the best sound I’ve ever heard in a game.”

The story: MGS4 is the darkest Metal Gear game by far: Snake is in terrible physical shape, and the world seems to rest on the brink of self-inflicted annihilation. Though the mood is dark, it’s not depressing: you’ll find plenty of characters to care about in this war-torn world.

Full preview at http://www.gamepro.com/sony/ps3/games/previews/173848.shtml

1UP.com

War has changed…can you?
1UP.com wrote:
2nd paragraph:It was truly a surreal, unprecedented experience…not even the three days I spent sequestered within Konami’s U.S. office to review MGS3: Snake Eater back in 2004 could compare. In Nasu, I found it incredibly easy to sever all ties with the outside world and fully immerse myself in the dense MGS mythology for 72 unforgettable hours. Of course, the game itself remained the primary draw throughout, but the minimal distractions (wandering snow monkeys, fireside chats with Mr. Kojima at the hotel bar during the wee hours) only helped to magnify the event’s otherworldly vibe. But as special as this experience was, it also brought with it a bizarre burden — keeping all those shocking narrative revelations and massive, life-ending spoilers under wraps wouldn’t be easy.

Last paragraph: But really, do you still want to know more about this game? Why dissect the minutiae when you’ll have the chance to see it all yourself so soon? Every aspect of MGS4 holds untold surprises, and Kojima Productions has even found ways to innovate in areas that most developers ignore. Take, for example, the game’s wild new “flashback” minigame. Every time Snake encounters some character, place, object, or situation from his past, you can jam on the X button to uncover additional memories (illustrated via images from the past games). It’s purely optional, but surprisingly fun and challenging (and worthwhile, since doing so nets you bonus Drebin points). For even zanier out-of-the-box thinking, check out the mission briefings between acts, where you can choose to either simply watch a cut-scene or opt to explore Snake’s home base as the Mk II, gathering hidden items while the conversations transpire around you.

Alright, that’s it. Nothing more for you info-hungry heathens from me…trust me, you’re better off not knowing what lies ahead.

Full preview at http://www.1up.com/do/previewPage?cId=3167223&p=37

IGN.com

I’m the first American in the world to have beaten MGS4, which is freaking awesome.
IGN.com wrote:
Intro: Three weeks ago, Konami extended a once in a lifetime invitation to a handful of journalists. Fourteen people from around the world gathered together at the Konami Super Campus in Nasu to experience one of the most anticipated titles in recent history, Metal Gear Solid 4: Guns of the Patriots in a specialized boot camp for the game. We weren’t simply shown snippets of levels or gameplay demos; instead, we were sequestered for three days at their facility for two specific tasks. The first task was that we were to play through the entire title from start to finish with the Konami team gathering our stats and play information as we progressed.

The second task was much more important, because at the end of every gameplay session, we were asked to provide detailed feedback, which would be given to the development team to make adjustments to the final build of the title. We weren’t alone in experiencing the game in this way; Kojima himself was replaying the title at the same time we were, going through the same gameplay sections and feedback tasks as we were. In effect, we became part of the design team. As I stated earlier, this was a once in a lifetime opportunity, especially for any Metal Gear Solid fan. Not only were we getting a chance to complete the game before anyone else, but we were making an impact on the overall game that will launch worldwide on June 12th.

Full preview at http://uk.ps3.ign.com/articles/863/863825p1.html